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Xbox Series S/X Fastest Selling Microsoft Console; Company calls for cross-platform player ban



The Xbox Series S/X are extremely popular gaming consoles and, at this point in their life cycle, have outperformed previous generations by looking at the same period. The new generation of gaming consoles from Microsoft was launched in November 2020 and their popularity has increased since then. The global supply chain crisis faced by both manufacturers has made it difficult to get an Xbox Series S/X or even a PlayStation 5. In addition, Microsoft is aiming to introduce cross-platform restrictions to reduce ill-effects in the online gaming community.

In an interview with the New York Times, Phil Spencer, executive vice president of gaming at Microsoft, noted that the Xbox Series S/ Series X outsold previous generations of Xbox consoles at the same point in their respective life cycles.

Phil Spencer also mentioned the difficulties he faced in getting the Xbox Series S/X consoles as well as their competition – the PlayStation 5 and PlayStation 5 Digital Editions. Spencer noted that the difficulty in buying these consoles is not due to a drop in supply but because of global chip shortages.

Spencer also mentioned that the demand for gaming consoles has increased manifold. He said “The increase in usage in gaming was a surprise to us. Back – what would have been – April of March, 2020 – we ran out of consoles, which we never do, in April and May.”

Despite the lack of semiconductor chips as well as consoles in the market, Microsoft stated that the Xbox Series S/X console has become the fastest-selling Xbox console of all time. Plus, Xbox console owners have a slew of games to look forward to. This year, players will be able to get their hands on games like CrossfireX, Elden Ring, Gotham Knights, Grid Legends, Hogwarts Legacy, The Lord of the Rings: Gollum, Marvel’s Midnight Sons, Redfall, Starfield, Tom Clancy’s Rainbow Six Extraction, and more. and UFL.

In addition, Spencer also mentioned in the interview that Microsoft is looking to reduce bad influence in the online gaming community by banning other platforms. Microsoft is also aiming to create a multi-platform program where players banned on one platform will be banned by other companies on other platforms as well.

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